Files
ProjectFGame/Config/DefaultEngine.ini
T
DodoandClaude Sonnet 5 d29748b8ab Sélection rapide d'équipement, mort par chute, fixes inventaire/audio
- Ajoute le menu de sélection rapide (WB_QuickSelect, IA_QuickSelectAGIS/IA_QuickEquipAGIS)
  et l'écran de mort (WB_YouDied) sur Inventory_Player.
- Corrige le mauvais placement des items dans les slots d'équipement (désalignement
  entre PlayerInventoryPart1/2 et les widgets d'équip slot).
- Corrige le bourdonnement audio permanent causé par une double instance de
  Ultra_Dynamic_Weather créée en PIE.
- Renomme Systems/Blueprints/d/SandboxCharacter_CMC_ABP vers son bon dossier.
- Met à jour Architecture_Projet.md et ajoute le skill de maintenance associé.
- Inclut le fix de config audio (DefaultEngine.ini) et les changements de config
  moteur associés.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-04 17:06:28 +02:00

155 lines
8.2 KiB
INI

[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Maps/DevMap/MapDev1.MapDev1
EditorStartupMap=/Game/Maps/DevMap/MapDev1.MapDev1
GameInstanceClass=/Game/BP_GameInstance.BP_GameInstance_C
[/Script/Engine.RendererSettings]
r.AllowStaticLighting=False
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.RayTracing.RayTracingProxies.ProjectEnabled=True
r.Substrate=True
r.Substrate.ProjectGBufferFormat=0
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
r.GPUSkin.Support16BitBoneIndex=True
r.GPUSkin.UnlimitedBoneInfluences=True
SkeletalMesh.UseExperimentalChunking=1
r.Nanite.Foliage=True
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
bGenerateNaniteFallbackMeshes=True
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=2048
AudioNumBuffersToEnqueue=4
AudioMaxChannels=64
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/MacTargetPlatform.MacTargetSettings]
-TargetedRHIs=SF_METAL_SM5
+TargetedRHIs=SF_METAL_SM6
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings]
bAuthorizeAutomaticWidgetVariableCreation=False
FontDPIPreset=Standard
FontDPI=72
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/ProjectF")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/ProjectF")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=5C72BD2A4888BE667319EF8611F24BF3
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/Engine.DataDrivenConsoleVariableSettings]
+CVarsArray=(Type=CVarInt,Name="DDCvar.Traversal.DrawDebugLevel",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarFloat,Name="DDCvar.Traversal.DrawDebugDuration",ToolTip="",DefaultValueFloat=1.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.MMDatabaseLOD",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCvar.DrawVisLogShapesForFoleySounds",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCVar.AttributeBasedRootMotion.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarFloat,Name="DDCvar.OffsetRootBone.TranslationRadius",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCVar.ExperimentalStateMachine.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCVar.ExperimentalStateMachine.Debug",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCVar.ThreadSafeAnimationUpdate.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True)
+CVarsArray=(Type=CVarBool,Name="DDCVar.NewGameplayCameraSystem.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True)
+CVarsArray=(Type=CVarInt,Name="DDCvar.LocomotionSetupCMC",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.LocomotionSetupMover",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCVar.DefaultAnimSet",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True)
+CVarsArray=(Type=CVarInt,Name="DDCvar.StrafeStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.AimStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.CameraStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCvar.UseUnrealAnimationFramework",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCvar.DrawCharacterDebugShapes",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCvar.DrawCharacterDebugStates",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCvar.DrawCharacterDebugGraphs",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.FootPlacementMode",ToolTip="0 == off, 1 == foot placement node, 2 == biped control rig",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.ControlStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.PawnClass",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=-1,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.VisualOverride",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=-1,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.AnalogInputStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
[/Script/Engine.CollisionProfile]
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
[/Script/UnrealEd.CookerSettings]
bCookOnTheFlyForLaunchOn=True
[/Script/Engine.AudioSettings]
DefaultSoundClassName=/Engine/EngineSounds/Master.Master
DefaultMediaSoundClassName=/Engine/EngineSounds/Master.Master
DefaultSoundConcurrencyName=None
DefaultBaseSoundMix=None
VoiPSoundClass=None
MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault
BaseDefaultSubmix=None
ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault
EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault
VoiPSampleRate=Normal24000Hz
DefaultAudioCompressionType=RADAudio
DefaultOcclusionCheckInterval=(Default=0.100000,PerPlatform=())
MaximumConcurrentStreams=16
GlobalMinPitchScale=0.400000
GlobalMaxPitchScale=2.000000
+QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=32)
bAllowPlayWhenSilent=True
bDisableMasterEQ=False
bAllowCenterChannel3DPanning=False
NumStoppingSources=8
PanningMethod=Linear
MonoChannelUpmixMethod=Linear
DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
bEnableLegacyAssetTypes=False
PlatformSettings=()