Files
ProjectFGame/Config/DefaultEngine.ini
T
2026-03-11 14:57:00 +01:00

135 lines
7.0 KiB
INI

[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Maps/DevMap/MapDev1.MapDev1
EditorStartupMap=/Game/Maps/DevMap/MapDev1.MapDev1
[/Script/Engine.RendererSettings]
r.AllowStaticLighting=False
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.RayTracing.RayTracingProxies.ProjectEnabled=True
r.Substrate=True
r.Substrate.ProjectGBufferFormat=0
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
r.GPUSkin.Support16BitBoneIndex=True
r.GPUSkin.UnlimitedBoneInfluences=True
SkeletalMesh.UseExperimentalChunking=1
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/MacTargetPlatform.MacTargetSettings]
-TargetedRHIs=SF_METAL_SM5
+TargetedRHIs=SF_METAL_SM6
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings]
bAuthorizeAutomaticWidgetVariableCreation=False
FontDPIPreset=Standard
FontDPI=72
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/ProjectF")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/ProjectF")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=5C72BD2A4888BE667319EF8611F24BF3
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/Engine.DataDrivenConsoleVariableSettings]
+CVarsArray=(Type=CVarInt,Name="DDCvar.Traversal.DrawDebugLevel",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarFloat,Name="DDCvar.Traversal.DrawDebugDuration",ToolTip="",DefaultValueFloat=1.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.MMDatabaseLOD",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCvar.DrawVisLogShapesForFoleySounds",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCVar.AttributeBasedRootMotion.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarFloat,Name="DDCvar.OffsetRootBone.TranslationRadius",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCVar.ExperimentalStateMachine.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCVar.ExperimentalStateMachine.Debug",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCVar.ThreadSafeAnimationUpdate.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True)
+CVarsArray=(Type=CVarBool,Name="DDCVar.NewGameplayCameraSystem.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True)
+CVarsArray=(Type=CVarInt,Name="DDCvar.LocomotionSetupCMC",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.LocomotionSetupMover",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCVar.DefaultAnimSet",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True)
+CVarsArray=(Type=CVarInt,Name="DDCvar.StrafeStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.AimStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.CameraStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCvar.UseUnrealAnimationFramework",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCvar.DrawCharacterDebugShapes",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCvar.DrawCharacterDebugStates",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="DDCvar.DrawCharacterDebugGraphs",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.FootPlacementMode",ToolTip="0 == off, 1 == foot placement node, 2 == biped control rig",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.ControlStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.PawnClass",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=-1,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.VisualOverride",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=-1,DefaultValueBool=False)
+CVarsArray=(Type=CVarInt,Name="DDCvar.AnalogInputStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
[/Script/Engine.CollisionProfile]
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")