- Réparation après la migration Project_F -> ProjectFv1 : météo restaurée depuis git, contexte des chooser tables CMC/traversal remis sur Systems/Blueprints, 3 structs identiques fusionnées, doublon GASP SandboxCharacter_CMC supprimé, tags Foley.Event.* / SmartObject.ObjectType.* ajoutés. - Nettoyage : personnages de démo (Echo, Paragon, UE4/UE5 Mannequins), MetaHumans et BP RetargetedCharacters supprimés ; redirecteurs morts supprimés ; SandboxCharacter_CMC -> Core/Character, BP_GameInstance -> Core, DT_DemoTags -> Data (config mise à jour) ; ProjectF.uproject -> ProjectFv1.uproject. - Convergence partielle : 17 enums du sample (Content/Blueprints) fusionnés dans Systems/Blueprints (valeurs Ragdoll/Flying/Debug Flying Loop ajoutées en fin d'enum), chaîne Mover et notifies réparés et validés par rechargement ; GM_Dev -> SandboxCharacter_CMC. - Compilation : 405 Blueprints, seule erreur restante BP_Item_AdvancedRifle (Reload_Rifle_Hip sans squelette, antérieure). - Architecture_Projet.md mis à jour. Non inclus volontairement : suppression de Content/Systems/Weather/Tornado/NS_Tornado.uasset (antérieure à cette session, à confirmer). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
131 lines
1.9 KiB
Plaintext
131 lines
1.9 KiB
Plaintext
{
|
|
"FileVersion": 3,
|
|
"EngineAssociation": "5.8",
|
|
"Category": "",
|
|
"Description": "",
|
|
"Plugins": [
|
|
{
|
|
"Name": "ModelingToolsEditorMode",
|
|
"Enabled": true,
|
|
"TargetAllowList": [
|
|
"Editor"
|
|
]
|
|
},
|
|
{
|
|
"Name": "Water",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "WaterAdvanced",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "Mover",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "GameplayStateTree",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "MotionWarping",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "AnimationWarping",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "Chooser",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "AnimationLocomotionLibrary",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "LiveLinkControlRig",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "Buoyancy",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "PCGWaterInterop",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "MotionTrajectory",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "ModelContextProtocol",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "EditorToolset",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "Terminal",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "VibeUE",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "PCGGeometryScriptInterop",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "MeshTerrainMode",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "MeshPartition",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "PCGMeshPartitionInterop",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "ProceduralVegetationEditor",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "MoverExamples",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "DrawDebugLibrary",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "MetaHumanCoreTech",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "MetaHumanCharacter",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "GameplayInteractions",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "GameplayBehaviorSmartObjects",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "SmartObjects",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "CurveExpression",
|
|
"Enabled": true
|
|
}
|
|
]
|
|
} |