[/Script/EngineSettings.GameMapsSettings] GameDefaultMap=/Game/Maps/DevMap/MapDev1.MapDev1 EditorStartupMap=/Game/Maps/DevMap/MapDev1.MapDev1 [/Script/Engine.RendererSettings] r.AllowStaticLighting=False r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 r.ReflectionMethod=1 r.SkinCache.CompileShaders=True r.RayTracing=True r.RayTracing.RayTracingProxies.ProjectEnabled=True r.Substrate=True r.Substrate.ProjectGBufferFormat=0 r.Shadow.Virtual.Enable=1 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.GPUSkin.Support16BitBoneIndex=True r.GPUSkin.UnlimitedBoneInfluences=True SkeletalMesh.UseExperimentalChunking=1 [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX11 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 bGenerateNaniteFallbackMeshes=True Compiler=Default AudioSampleRate=48000 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=1 AudioMaxChannels=0 AudioNumSourceWorkers=4 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 SoundCueCookQualityIndex=-1 [/Script/LinuxTargetPlatform.LinuxTargetSettings] -TargetedRHIs=SF_VULKAN_SM5 +TargetedRHIs=SF_VULKAN_SM6 [/Script/MacTargetPlatform.MacTargetSettings] -TargetedRHIs=SF_METAL_SM5 +TargetedRHIs=SF_METAL_SM6 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' [/Script/Engine.UserInterfaceSettings] bAuthorizeAutomaticWidgetVariableCreation=False FontDPIPreset=Standard FontDPI=72 [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/ProjectF") +ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/ProjectF") [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=5C72BD2A4888BE667319EF8611F24BF3 bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= [/Script/Engine.DataDrivenConsoleVariableSettings] +CVarsArray=(Type=CVarInt,Name="DDCvar.Traversal.DrawDebugLevel",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarFloat,Name="DDCvar.Traversal.DrawDebugDuration",ToolTip="",DefaultValueFloat=1.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarInt,Name="DDCvar.MMDatabaseLOD",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="DDCvar.DrawVisLogShapesForFoleySounds",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="DDCVar.AttributeBasedRootMotion.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarFloat,Name="DDCvar.OffsetRootBone.TranslationRadius",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="DDCVar.ExperimentalStateMachine.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="DDCVar.ExperimentalStateMachine.Debug",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="DDCVar.ThreadSafeAnimationUpdate.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True) +CVarsArray=(Type=CVarBool,Name="DDCVar.NewGameplayCameraSystem.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True) +CVarsArray=(Type=CVarInt,Name="DDCvar.LocomotionSetupCMC",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarInt,Name="DDCvar.LocomotionSetupMover",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False) +CVarsArray=(Type=CVarInt,Name="DDCVar.DefaultAnimSet",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True) +CVarsArray=(Type=CVarInt,Name="DDCvar.StrafeStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False) +CVarsArray=(Type=CVarInt,Name="DDCvar.AimStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarInt,Name="DDCvar.CameraStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="DDCvar.UseUnrealAnimationFramework",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="DDCvar.DrawCharacterDebugShapes",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="DDCvar.DrawCharacterDebugStates",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="DDCvar.DrawCharacterDebugGraphs",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarInt,Name="DDCvar.FootPlacementMode",ToolTip="0 == off, 1 == foot placement node, 2 == biped control rig",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False) +CVarsArray=(Type=CVarInt,Name="DDCvar.ControlStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarInt,Name="DDCvar.PawnClass",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=-1,DefaultValueBool=False) +CVarsArray=(Type=CVarInt,Name="DDCvar.VisualOverride",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=-1,DefaultValueBool=False) +CVarsArray=(Type=CVarInt,Name="DDCvar.AnalogInputStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) [/Script/Engine.CollisionProfile] +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")