add some stuf
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[mcp_servers.unreal-mcp]
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url = "http://127.0.0.1:8000/mcp"
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{
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"mcpServers":
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{
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"unreal-mcp":
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{
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"url": "http://127.0.0.1:8000/mcp"
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}
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}
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}
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{
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"mcpServers":
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{
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"unreal-mcp":
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{
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"httpUrl": "http://127.0.0.1:8000/mcp"
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}
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}
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}
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{
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"mcpServers":
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{
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"unreal-mcp":
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{
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"type": "http",
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"url": "http://127.0.0.1:8000/mcp"
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}
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}
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}
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# 🏗️ Architecture du Projet — ProjectF
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*Projet Unreal Engine 5 — Vue d'ensemble de l'arborescence*
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```
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ProjectF/
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│
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├── 📄 .gitattributes # Règles Git (LFS, line-ending)
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├── 📄 .gitignore # Fichiers ignorés par Git
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├── 📄 .mcp.json # Configuration MCP (Model Context Protocol)
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├── 📄 ProjectF.uproject # Fichier principal du projet UE5
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├── 📄 README.md # Documentation du projet
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│
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├── ⚙️ Config/ # Configuration du moteur et du jeu
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│ ├── 📁 Layouts/ # Dispositions d'éditeur (workspaces)
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│ ├── 📄 DefaultEditor.ini # Paramètres de l'éditeur UE
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│ ├── 📄 DefaultEngine.ini # Configuration du moteur (rendu, physique…)
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│ ├── 📄 DefaultGame.ini # Réglages du jeu (classes par défaut, tags…)
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│ ├── 📄 DefaultGameplayTags.ini # Tags GameplayFramework
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│ └── 📄 DefaultInput.ini # Mappage des entrées clavier/souris/manette
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│
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├── 🎨 Content/ # Assets du jeu (UAsset, Blueprints, Maps…)
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│ │
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│ ├── 📁 Animations/ # Clips et séquences d'animation (8 éléments)
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│ ├── 📁 Audio/ # Sons, musiques, SoundCues (vide)
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│ ├── 📁 Characters/ # Blueprints et meshes des personnages (2 éléments)
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│ ├── 📁 Collections/ # GameplayCollection pour regroupement d'assets (vide)
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│ ├── 📁 Core/ # Assets fondamentaux du jeu (3 éléments)
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│ ├── 📁 Data/ # Tables de données, DataAssets, CurveTables (4 éléments)
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│ ├── 📁 Developers/ # Outils et assets de développement (1 élément)
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│ ├── 📁 Fab/ # Assets générés ou importés via Fab (5 éléments)
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│ ├── 📁 Items/ # Objets interactifs, pickups, inventaire (27 éléments)
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│ ├── 📁 Maps/ # Niveaux et niveaux de streaming (1 élément)
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│ ├── 📁 Misc/ # Assets divers sans catégorie spécifique (1 élément)
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│ ├── 📁 Prop/ # Props statiques et décoratifs (1 élément)
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│ ├── 📁 Systems/ # Systèmes de jeu : GameMode, PlayerController… (10 éléments)
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│ ├── 📁 Thumbnails/ # Prévisualisations et icônes d'assets (3 éléments)
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│ ├── 📁 UI/ # Widgets UMG, menus, HUD (3 éléments)
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│ ├── 📁 VFX/ # Particules, Niagara, effets visuels (9 éléments)
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│ ├── 📁 __ExternalActors__/ # Actors créés dynamiquement hors éditeur
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│ └── 📁 __ExternalObjects__/ # Objets externes liés au projet
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│
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├── 🔧 .vscode/ # Configuration VS Code
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│ └── 📄 mcp.json # Configuration MCP pour VS Code
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│
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├── 🔧 .codex/ # Configuration Codex CLI
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│ └── 📄 config.toml # Paramètres Codex
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│
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├── 🔧 .cursor/ # Configuration Cursor IDE
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│ └── 📄 mcp.json # Configuration MCP pour Cursor
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│
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└── 🔧 .gemini/ # Configuration Gemini CLI
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└── 📄 settings.json # Paramètres Gemini
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```
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---
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## Dossiers exclus (générés automatiquement par Unreal Engine)
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| Dossier | Raison de l'exclusion |
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|---|---|
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| `Intermediate/` | Fichiers intermédiaires de compilation |
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| `Saved/` | Sauvegardes, logs, captures, profils |
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| `Binaries/` | Exécutables et bibliothèques compilées |
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| `DerivedDataCache/` | Cache de données dérivées du moteur |
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---
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## Résumé rapide
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| Catégorie | Dossiers | Description |
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|---|---|---|
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| **Contenu artistique** | Animations, Audio, Characters, Prop, VFX | Assets visuels et sonores |
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| **Design du jeu** | Items, Maps, Systems, Data | Logique et contenu de gameplay |
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| **Interface** | UI, Thumbnails | Éléments d'interface utilisateur |
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| **Infrastructure** | Core, Collections, Misc | Fondations techniques |
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| **Outils** | Developers, Fab | Ressources de développement |
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@@ -20,6 +20,7 @@ r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.GPUSkin.Support16BitBoneIndex=True
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r.GPUSkin.Support16BitBoneIndex=True
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r.GPUSkin.UnlimitedBoneInfluences=True
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r.GPUSkin.UnlimitedBoneInfluences=True
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SkeletalMesh.UseExperimentalChunking=1
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SkeletalMesh.UseExperimentalChunking=1
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r.Nanite.Foliage=True
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
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[/Script/Engine.CollisionProfile]
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[/Script/Engine.CollisionProfile]
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+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
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+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
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[/Script/UnrealEd.CookerSettings]
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bCookOnTheFlyForLaunchOn=True
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