add some stuf
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@@ -20,6 +20,7 @@ r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.GPUSkin.Support16BitBoneIndex=True
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r.GPUSkin.UnlimitedBoneInfluences=True
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SkeletalMesh.UseExperimentalChunking=1
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r.Nanite.Foliage=True
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
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@@ -121,3 +122,6 @@ ManualIPAddress=
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[/Script/Engine.CollisionProfile]
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+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
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[/Script/UnrealEd.CookerSettings]
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bCookOnTheFlyForLaunchOn=True
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