Point de restauration avant réorganisation de Content (2026-10-30)
Squelettes des anims AGIS, groupes de slots, bases de nage, WBP_PauseMenu, couverture et visuels MetaHuman tels qu'avant le rangement. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -218,4 +218,31 @@ PlatformSettings=()
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[CoreRedirects]
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+PackageRedirects=(OldName="/Game/UltraDynamicSky/Particles/UDW_Niagara_Parameters",NewName="/Game/Systems/Weather/UltraDynamicSky/Particles/UDW_Niagara_Parameters")
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+PackageRedirects=(OldName="/Game/UltraDynamicSky/Particles/UDS_VolumetricClouds_Niagara_Properties",NewName="/Game/Systems/Weather/UltraDynamicSky/Particles/UDS_VolumetricClouds_Niagara_Properties")
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; Port AST (2026-09-27) : contenu des plugins AST copie a la main dans Content/Systems/Movement
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+PackageRedirects=(OldName="/AST_CoverSystem/",NewName="/Game/Systems/Movement/Cover/",MatchSubstring=true)
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+PackageRedirects=(OldName="/AST_InteractionSystem/",NewName="/Game/Systems/Movement/Interaction/",MatchSubstring=true)
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+PackageRedirects=(OldName="/AST_StateManager/",NewName="/Game/Systems/Movement/StateManager/",MatchSubstring=true)
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; Sous-ensemble minimal (enums/interfaces/objets d'interaction) des autres plugins AST, copie dans ASTShared
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+PackageRedirects=(OldName="/AST_InventorySystem/",NewName="/Game/Systems/Movement/ASTShared/Inventory/",MatchSubstring=true)
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+PackageRedirects=(OldName="/AST_MeleeCombatSystem/",NewName="/Game/Systems/Movement/ASTShared/Melee/",MatchSubstring=true)
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+PackageRedirects=(OldName="/AST_NPCSystem/",NewName="/Game/Systems/Movement/ASTShared/NPC/",MatchSubstring=true)
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+PackageRedirects=(OldName="/AST_ParkourSystem/",NewName="/Game/Systems/Movement/ASTShared/Parkour/",MatchSubstring=true)
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+PackageRedirects=(OldName="/Game/Blueprints/AnimModifiers/AM_MoveData_Speed",NewName="/Game/Systems/Blueprints/AnimModifiers/AM_MoveData_Speed")
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+PackageRedirects=(OldName="/Game/Blueprints/BPI_SandboxCharacter_ABP",NewName="/Game/Systems/Mover/BPI_SandboxCharacter_ABP")
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+PackageRedirects=(OldName="/Game/Blueprints/BPI_SandboxCharacter_Pawn",NewName="/Game/Systems/Mover/BPI_SandboxCharacter_Pawn")
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+PackageRedirects=(OldName="/Game/Blueprints/Data/E_Gait",NewName="/Game/Systems/Blueprints/Data/E_Gait")
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+PackageRedirects=(OldName="/Game/Blueprints/Data/E_MovementMode",NewName="/Game/Systems/Blueprints/Data/E_MovementMode")
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+PackageRedirects=(OldName="/Game/Blueprints/Data/E_Stance",NewName="/Game/Systems/Blueprints/Data/E_Stance")
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+PackageRedirects=(OldName="/Game/Blueprints/Data/S_CharacterPropertiesForCamera",NewName="/Game/Systems/Mover/Data/S_CharacterPropertiesForCamera")
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+PackageRedirects=(OldName="/Game/Blueprints/Data/S_CharacterPropertiesForTraversal",NewName="/Game/Systems/Mover/Data/S_CharacterPropertiesForTraversal")
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+PackageRedirects=(OldName="/Game/Blueprints/GM_Sandbox",NewName="/Game/Systems/Mover/GM_Sandbox")
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+PackageRedirects=(OldName="/Game/Blueprints/MovementModes/BP_MovementMode_Falling",NewName="/Game/Systems/Mover/MovementModes/BP_MovementMode_Falling")
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+PackageRedirects=(OldName="/Game/Blueprints/MovementModes/BP_MovementMode_Slide",NewName="/Game/Systems/Mover/MovementModes/BP_MovementMode_Slide")
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+PackageRedirects=(OldName="/Game/Blueprints/MovementModes/BP_MovementTransition_FromSlide",NewName="/Game/Systems/Mover/MovementModes/BP_MovementTransition_FromSlide")
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+PackageRedirects=(OldName="/Game/Blueprints/SmartObjects/AC_SmartObjectAnimation",NewName="/Game/Systems/Mover/SmartObjects/AC_SmartObjectAnimation")
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+PackageRedirects=(OldName="/Game/Blueprints/Data/S_MoverCustomInputs",NewName="/Game/Systems/Mover/Data/S_MoverCustomInputs")
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+PackageRedirects=(OldName="/Game/Input/IA_Move",NewName="/Game/Core/PlayerController/Input/IA_Move")
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+PackageRedirects=(OldName="/Game/Blueprints/MovementModes/BP_MovementTransition_ToSlide",NewName="/Game/Systems/Mover/MovementModes/BP_MovementTransition_ToSlide")
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+PackageRedirects=(OldName="/Game/EnemyDetectBS",NewName="/Game/Systems/Movement/ASTShared/NPC/EnemyDetectBS")
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+PackageRedirects=(OldName="/Game/Levels/LevelPrototyping/Meshes/SM_Cube",NewName="/Game/Systems/Movement/StateManager/Maps/LevelPrototyping/Meshes/SM_Cube")
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@@ -9,6 +9,8 @@ FastReplication=False
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bDynamicReplication=False
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InvalidTagCharacters="\"\',"
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+GameplayTagTableList=/Game/Data/DT_DemoTags.DT_DemoTags
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+GameplayTagTableList=/Game/Systems/Movement/StateManager/Blueprints/Data/AST_GameplayTagDT.AST_GameplayTagDT
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+GameplayTagTableList=/Game/Systems/Movement/StateManager/Blueprints/Data/AST_StateTreeGameplayTagDT.AST_StateTreeGameplayTagDT
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Foley.Event.Handplant",DevComment="Game Animation Sample tags (Foley / SmartObjects)")
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