Point de restauration avant réorganisation de Content (2026-10-30)

Squelettes des anims AGIS, groupes de slots, bases de nage, WBP_PauseMenu,
couverture et visuels MetaHuman tels qu'avant le rangement.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
DodoandClaude Opus 5.5 committed 2026-10-30 18:36:43 +01:00
1 parent 8f6e6d5e31
commit e829ff2808
34 files changed
+222 -68

No files matched your search

+27
View File
@@ -218,4 +218,31 @@ PlatformSettings=()
[CoreRedirects]
+PackageRedirects=(OldName="/Game/UltraDynamicSky/Particles/UDW_Niagara_Parameters",NewName="/Game/Systems/Weather/UltraDynamicSky/Particles/UDW_Niagara_Parameters")
+PackageRedirects=(OldName="/Game/UltraDynamicSky/Particles/UDS_VolumetricClouds_Niagara_Properties",NewName="/Game/Systems/Weather/UltraDynamicSky/Particles/UDS_VolumetricClouds_Niagara_Properties")
; Port AST (2026-09-27) : contenu des plugins AST copie a la main dans Content/Systems/Movement
+PackageRedirects=(OldName="/AST_CoverSystem/",NewName="/Game/Systems/Movement/Cover/",MatchSubstring=true)
+PackageRedirects=(OldName="/AST_InteractionSystem/",NewName="/Game/Systems/Movement/Interaction/",MatchSubstring=true)
+PackageRedirects=(OldName="/AST_StateManager/",NewName="/Game/Systems/Movement/StateManager/",MatchSubstring=true)
; Sous-ensemble minimal (enums/interfaces/objets d'interaction) des autres plugins AST, copie dans ASTShared
+PackageRedirects=(OldName="/AST_InventorySystem/",NewName="/Game/Systems/Movement/ASTShared/Inventory/",MatchSubstring=true)
+PackageRedirects=(OldName="/AST_MeleeCombatSystem/",NewName="/Game/Systems/Movement/ASTShared/Melee/",MatchSubstring=true)
+PackageRedirects=(OldName="/AST_NPCSystem/",NewName="/Game/Systems/Movement/ASTShared/NPC/",MatchSubstring=true)
+PackageRedirects=(OldName="/AST_ParkourSystem/",NewName="/Game/Systems/Movement/ASTShared/Parkour/",MatchSubstring=true)
+PackageRedirects=(OldName="/Game/Blueprints/AnimModifiers/AM_MoveData_Speed",NewName="/Game/Systems/Blueprints/AnimModifiers/AM_MoveData_Speed")
+PackageRedirects=(OldName="/Game/Blueprints/BPI_SandboxCharacter_ABP",NewName="/Game/Systems/Mover/BPI_SandboxCharacter_ABP")
+PackageRedirects=(OldName="/Game/Blueprints/BPI_SandboxCharacter_Pawn",NewName="/Game/Systems/Mover/BPI_SandboxCharacter_Pawn")
+PackageRedirects=(OldName="/Game/Blueprints/Data/E_Gait",NewName="/Game/Systems/Blueprints/Data/E_Gait")
+PackageRedirects=(OldName="/Game/Blueprints/Data/E_MovementMode",NewName="/Game/Systems/Blueprints/Data/E_MovementMode")
+PackageRedirects=(OldName="/Game/Blueprints/Data/E_Stance",NewName="/Game/Systems/Blueprints/Data/E_Stance")
+PackageRedirects=(OldName="/Game/Blueprints/Data/S_CharacterPropertiesForCamera",NewName="/Game/Systems/Mover/Data/S_CharacterPropertiesForCamera")
+PackageRedirects=(OldName="/Game/Blueprints/Data/S_CharacterPropertiesForTraversal",NewName="/Game/Systems/Mover/Data/S_CharacterPropertiesForTraversal")
+PackageRedirects=(OldName="/Game/Blueprints/GM_Sandbox",NewName="/Game/Systems/Mover/GM_Sandbox")
+PackageRedirects=(OldName="/Game/Blueprints/MovementModes/BP_MovementMode_Falling",NewName="/Game/Systems/Mover/MovementModes/BP_MovementMode_Falling")
+PackageRedirects=(OldName="/Game/Blueprints/MovementModes/BP_MovementMode_Slide",NewName="/Game/Systems/Mover/MovementModes/BP_MovementMode_Slide")
+PackageRedirects=(OldName="/Game/Blueprints/MovementModes/BP_MovementTransition_FromSlide",NewName="/Game/Systems/Mover/MovementModes/BP_MovementTransition_FromSlide")
+PackageRedirects=(OldName="/Game/Blueprints/SmartObjects/AC_SmartObjectAnimation",NewName="/Game/Systems/Mover/SmartObjects/AC_SmartObjectAnimation")
+PackageRedirects=(OldName="/Game/Blueprints/Data/S_MoverCustomInputs",NewName="/Game/Systems/Mover/Data/S_MoverCustomInputs")
+PackageRedirects=(OldName="/Game/Input/IA_Move",NewName="/Game/Core/PlayerController/Input/IA_Move")
+PackageRedirects=(OldName="/Game/Blueprints/MovementModes/BP_MovementTransition_ToSlide",NewName="/Game/Systems/Mover/MovementModes/BP_MovementTransition_ToSlide")
+PackageRedirects=(OldName="/Game/EnemyDetectBS",NewName="/Game/Systems/Movement/ASTShared/NPC/EnemyDetectBS")
+PackageRedirects=(OldName="/Game/Levels/LevelPrototyping/Meshes/SM_Cube",NewName="/Game/Systems/Movement/StateManager/Maps/LevelPrototyping/Meshes/SM_Cube")
+2
View File
@@ -9,6 +9,8 @@ FastReplication=False
bDynamicReplication=False
InvalidTagCharacters="\"\',"
+GameplayTagTableList=/Game/Data/DT_DemoTags.DT_DemoTags
+GameplayTagTableList=/Game/Systems/Movement/StateManager/Blueprints/Data/AST_GameplayTagDT.AST_GameplayTagDT
+GameplayTagTableList=/Game/Systems/Movement/StateManager/Blueprints/Data/AST_StateTreeGameplayTagDT.AST_StateTreeGameplayTagDT
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="Foley.Event.Handplant",DevComment="Game Animation Sample tags (Foley / SmartObjects)")