Point de restauration : réparation post-migration, nettoyage démo, convergence des enums
- Réparation après la migration Project_F -> ProjectFv1 : météo restaurée depuis git, contexte des chooser tables CMC/traversal remis sur Systems/Blueprints, 3 structs identiques fusionnées, doublon GASP SandboxCharacter_CMC supprimé, tags Foley.Event.* / SmartObject.ObjectType.* ajoutés. - Nettoyage : personnages de démo (Echo, Paragon, UE4/UE5 Mannequins), MetaHumans et BP RetargetedCharacters supprimés ; redirecteurs morts supprimés ; SandboxCharacter_CMC -> Core/Character, BP_GameInstance -> Core, DT_DemoTags -> Data (config mise à jour) ; ProjectF.uproject -> ProjectFv1.uproject. - Convergence partielle : 17 enums du sample (Content/Blueprints) fusionnés dans Systems/Blueprints (valeurs Ragdoll/Flying/Debug Flying Loop ajoutées en fin d'enum), chaîne Mover et notifies réparés et validés par rechargement ; GM_Dev -> SandboxCharacter_CMC. - Compilation : 405 Blueprints, seule erreur restante BP_Item_AdvancedRifle (Reload_Rifle_Hip sans squelette, antérieure). - Architecture_Projet.md mis à jour. Non inclus volontairement : suppression de Content/Systems/Weather/Tornado/NS_Tornado.uasset (antérieure à cette session, à confirmer). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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