From 6d3c793621240a0aadb9aad70072c38386e3416d Mon Sep 17 00:00:00 2001 From: CatryBenoit Date: Fri, 17 Apr 2026 16:30:49 +0200 Subject: [PATCH] beaucoup d'animation et de fix random --- .../Armed_mov/Bow/Crouch/CrouchToStanding_UE.uasset | 3 +++ .../Armed_mov/Bow/Crouch/CrouchTurnLeft90_UE.uasset | 3 +++ .../Armed_mov/Bow/Crouch/CrouchTurnRight90_UE.uasset | 3 +++ .../Animations/Armed_mov/Bow/Crouch/CrouchWalkBack_UE.uasset | 3 +++ .../Armed_mov/Bow/Crouch/CrouchWalkForward_UE.uasset | 3 +++ .../Animations/Armed_mov/Bow/Crouch/CrouchWalkLeft_UE.uasset | 3 +++ .../Animations/Armed_mov/Bow/Crouch/CrouchWalkRight_UE.uasset | 3 +++ Content/Animations/Armed_mov/Bow/Crouch/PSD_Crouch_Bow.uasset | 3 +++ Content/Animations/Armed_mov/Bow/Idle/CrouchIdle01_UE.uasset | 3 +++ .../Armed_mov/Bow/Idle/CrouchIdle03LookingOver_UE.uasset | 3 +++ .../Armed_mov/Bow/Idle/FallALandToStandingIdle02_UE.uasset | 3 +++ .../Armed_mov/Bow/Idle/FallBLandToStandingIdle_UE.uasset | 3 +++ .../Armed_mov/Bow/Idle/PSD_Dense_Stand_Bow_Aim_Idles.uasset | 3 +++ .../Armed_mov/Bow/Idle/PSD_Dense_Stand_Bow_Idles.uasset | 3 +++ .../Animations/Armed_mov/Bow/Idle/StandingAimIdle01_UE.uasset | 3 +++ .../Armed_mov/Bow/Idle/StandingIdle01_UE_Anim3.uasset | 3 +++ .../Armed_mov/Bow/Idle/StandingIdle02Looking_UE_Anim2.uasset | 3 +++ .../Armed_mov/Bow/Idle/StandingIdle03Examine_UE_Anim3.uasset | 3 +++ .../Armed_mov/Bow/Idle/fallalandtostandingidle01_UE.uasset | 3 +++ Content/Animations/Armed_mov/Bow/StandingJump_UE.uasset | 3 +++ .../Animations/Armed_mov/Bow/StandingSprintForward_UE.uasset | 3 +++ Content/Animations/Armed_mov/Bow/StandingToCrouch_UE.uasset | 3 +++ Content/Animations/Armed_mov/Bow/Walk/PSD_Walk_Bow.uasset | 3 +++ .../Animations/Armed_mov/Bow/Walk/standingwalkback_UE.uasset | 3 +++ .../Armed_mov/Bow/Walk/standingwalkforward_UE.uasset | 3 +++ .../Animations/Armed_mov/Bow/Walk/standingwalkleft_UE.uasset | 3 +++ .../Animations/Armed_mov/Bow/Walk/standingwalkright_UE.uasset | 3 +++ .../Animations/Armed_mov/Bow/fallalandtorunforward_UE.uasset | 3 +++ Content/Animations/Armed_mov/Bow/fallaloop_UE.uasset | 3 +++ .../Animations/Armed_mov/Bow/standingaimoverdraw_UE.uasset | 3 +++ Content/Animations/Armed_mov/Bow/standingaimrecoil_UE.uasset | 3 +++ .../Animations/Armed_mov/Bow/standingaimwalkback_UE.uasset | 3 +++ .../Animations/Armed_mov/Bow/standingaimwalkforward_UE.uasset | 3 +++ .../Animations/Armed_mov/Bow/standingaimwalkleft_UE.uasset | 3 +++ .../Animations/Armed_mov/Bow/standingaimwalkright_UE.uasset | 3 +++ Content/Animations/Armed_mov/Bow/standingdisarmbow_UE.uasset | 3 +++ Content/Animations/Armed_mov/Bow/standingdrawarrow_UE.uasset | 3 +++ Content/Animations/Armed_mov/Bow/standingequipbow_UE.uasset | 3 +++ Content/Animations/Armed_mov/Bow/standingrunback_UE.uasset | 3 +++ Content/Animations/Armed_mov/Bow/standingrunforward_UE.uasset | 3 +++ .../Animations/Armed_mov/Bow/standingrunforwardstop_UE.uasset | 3 +++ Content/Animations/Armed_mov/Bow/standingrunleft_UE.uasset | 3 +++ Content/Animations/Armed_mov/Bow/standingrunright_UE.uasset | 3 +++ Content/Animations/Armed_mov/Bow/standingturn90left_UE.uasset | 3 +++ .../Animations/Armed_mov/Bow/standingturn90right_UE.uasset | 3 +++ Content/Animations/Avoid/BS_Avoidance.uasset | 3 +++ Content/Animations/Avoid/UEFN_AvoidCenter.uasset | 3 +++ Content/Animations/Avoid/UEFN_AvoidLeft.uasset | 3 +++ Content/Animations/Avoid/UEFN_AvoidRight.uasset | 3 +++ Content/Animations/Carrying/CarryingTurn_UE.uasset | 3 +++ Content/Animations/Carrying/Carrying_UE.uasset | 3 +++ Content/Animations/Carrying/WalkToStop_UE.uasset | 3 +++ Content/Animations/Carrying/Walking_UE.uasset | 3 +++ .../Effect_Animation/Drunk/Idle/PSD_Drunk_Idle.uasset | 3 +++ .../Effect_Animation/Drunk/Idle/drunkidle_UE.uasset | 3 +++ .../Drunk/Idle/drunkidlevariation_2__UE.uasset | 3 +++ .../Effect_Animation/Drunk/Idle/drunkidlevariation_UE.uasset | 3 +++ .../Effect_Animation/Drunk/walk/PSD_Drunk_Run.uasset | 3 +++ .../Effect_Animation/Drunk/walk/PSD_Drunk_Walk.uasset | 3 +++ .../Effect_Animation/Drunk/walk/backwardwalkingturn_UE.uasset | 3 +++ .../Effect_Animation/Drunk/walk/drunkrunbackward_UE.uasset | 3 +++ .../Effect_Animation/Drunk/walk/drunkrunforward_UE.uasset | 3 +++ .../Drunk/walk/drunkrunningleftturn_UE.uasset | 3 +++ .../Effect_Animation/Drunk/walk/drunkturn_UE.uasset | 3 +++ .../Effect_Animation/Drunk/walk/drunkwalk_UE.uasset | 3 +++ .../Effect_Animation/Drunk/walk/drunkwalkbackwards_UE.uasset | 3 +++ .../Effect_Animation/Drunk/walk/drunkwalkingturn_UE.uasset | 3 +++ .../Effect_Animation/Drunk/walk/drunkwalkingturn_UE1.uasset | 3 +++ .../Effect_Animation/Drunk/walk/runbackwardarcright_UE.uasset | 3 +++ .../Injured/Leg/injuredbackwardsturnleft_UE.uasset | 3 +++ .../Injured/Leg/injuredbackwardsturnright_UE.uasset | 3 +++ .../Effect_Animation/Injured/Leg/injuredhurtingidle_UE.uasset | 3 +++ .../Effect_Animation/Injured/Leg/injuredidle_UE.uasset | 3 +++ .../Effect_Animation/Injured/Leg/injuredrun_UE.uasset | 3 +++ .../Injured/Leg/injuredrunbackwards_UE.uasset | 3 +++ .../Injured/Leg/injuredrunbackwardsleftturn_UE.uasset | 3 +++ .../Injured/Leg/injuredrunbackwardsrightturn_UE.uasset | 3 +++ .../Effect_Animation/Injured/Leg/injuredrunjump_UE.uasset | 3 +++ .../Effect_Animation/Injured/Leg/injuredrunleftturn_UE.uasset | 3 +++ .../Injured/Leg/injuredrunrightturn_UE.uasset | 3 +++ .../Injured/Leg/injuredstandingjump_UE.uasset | 3 +++ .../Effect_Animation/Injured/Leg/injuredstumbleidle_UE.uasset | 3 +++ .../Effect_Animation/Injured/Leg/injuredturnleft_UE.uasset | 3 +++ .../Effect_Animation/Injured/Leg/injuredturnright_UE.uasset | 3 +++ .../Effect_Animation/Injured/Leg/injuredwalk_UE.uasset | 3 +++ .../Injured/Leg/injuredwalkbackwards_UE.uasset | 3 +++ .../Injured/Leg/injuredwalkleftturn_UE.uasset | 3 +++ .../Injured/Leg/injuredwalkrightturn_UE.uasset | 3 +++ .../Effect_Animation/Injured/Leg/injuredwaveidle_UE.uasset | 3 +++ Content/Animations/INteraction/anim_ClosingValve_L.uasset | 3 +++ Content/Animations/INteraction/anim_ClosingValve_R.uasset | 3 +++ .../Animations/INteraction/anim_CoverDown_Idle_Left.uasset | 3 +++ .../Animations/INteraction/anim_CoverDown_Idle_Right.uasset | 3 +++ .../Animations/INteraction/anim_CoverDown_Look_Left.uasset | 3 +++ .../Animations/INteraction/anim_CoverDown_Look_Right.uasset | 3 +++ .../Animations/INteraction/anim_CoverDown_Loop_Left.uasset | 3 +++ .../Animations/INteraction/anim_CoverDown_Loop_Right.uasset | 3 +++ Content/Animations/INteraction/anim_GrabValve_L.uasset | 3 +++ Content/Animations/INteraction/anim_GrabValve_R.uasset | 3 +++ Content/Animations/INteraction/anim_Ladder_Down.uasset | 3 +++ Content/Animations/INteraction/anim_Ladder_Idle.uasset | 3 +++ Content/Animations/INteraction/anim_Ladder_Up.uasset | 3 +++ Content/Animations/INteraction/anim_OpeningValve_L.uasset | 3 +++ Content/Animations/INteraction/anim_OpeningValve_R.uasset | 3 +++ Content/Animations/INteraction/anim_PressButton_L.uasset | 3 +++ Content/Animations/INteraction/anim_PushButton_R.uasset | 3 +++ Content/Animations/INteraction/anim_ReleaseValve_L.uasset | 3 +++ Content/Animations/INteraction/anim_ReleaseValve_R.uasset | 3 +++ Content/Animations/INteraction/anim_Run_To_Prone_02_R.uasset | 3 +++ Content/Animations/INteraction/anim_Stair_Down_Loop_L.uasset | 3 +++ Content/Animations/INteraction/anim_Stair_Up_Loop_L.uasset | 3 +++ Content/Animations/INteraction/anim_Touch_R.uasset | 3 +++ Content/Animations/MDT_uefn.uasset | 3 +++ .../OverlaysAiming/Bow/ALS_Props_Bow_Aim_Sweep.uasset | 3 --- .../OverlaysAiming/MasterAimingabp/ABP_MasterAiming.uasset | 3 --- .../OverlaysAiming/MasterAimingabp/ABP_uefn_Aiming.uasset | 3 --- .../Animations/OverlaysAiming/MasterAimingabp/RS_Bow.uasset | 3 --- .../OverlaysAiming/MasterAimingabp/RS_Pistol.uasset | 3 --- .../OverlaysAiming/MasterAimingabp/RS_Pistol2h.uasset | 3 --- .../Animations/OverlaysAiming/MasterAimingabp/RS_Rifle.uasset | 3 --- .../Pistol/ALS_Props_Pistol_1H_Aim_Sweep.uasset | 3 --- .../Pistol/ALS_Props_Pistol_2H_Aim_Sweep.uasset | 3 --- .../OverlaysAiming/Rifle/ALS_Props_M4A1_Aim_Sweep.uasset | 3 --- Content/Animations/Push/PSD_Push.uasset | 3 +++ Content/Animations/Push/PSD_Push_Idles.uasset | 3 +++ Content/Animations/Push/PushStart_UE.uasset | 3 +++ Content/Animations/Push/PushStop_UE.uasset | 3 +++ Content/Animations/Push/Push_UE.uasset | 3 +++ Content/Animations/Push/Pushing_1__UE.uasset | 3 +++ Content/Animations/Push/Pushing_UE.uasset | 3 +++ .../IDLE/IP_idle_death_floating_01_Retargeted.uasset | 3 +++ .../IDLE/IP_idle_underwater_01_Retargeted.uasset | 3 +++ .../Animations/SwimmingAnimation/IDLE/PSD_SwimmingIdle.uasset | 3 +++ .../IDLE/RM_Idle_turn_180_left_01_Retargeted.uasset | 3 +++ .../IDLE/RM_Idle_turn_180_right_01_Retargeted.uasset | 3 +++ .../IDLE/RM_Idle_turn_45_left_01_Retargeted.uasset | 3 +++ .../IDLE/RM_Idle_turn_45_right_01_Retargeted.uasset | 3 +++ .../IDLE/RM_Idle_turn_90_left_01_Retargeted.uasset | 3 +++ .../IDLE/RM_Idle_turn_90_right_01_Retargeted.uasset | 3 +++ Content/Animations/SwimmingAnimation/PSD_SwimmingIdle.uasset | 3 --- .../Animations/SwimmingAnimation/PSD_SwimmingMoving.uasset | 3 --- .../SwimmingAnimation/PSD_SwimmingMovingSprint.uasset | 4 ++-- .../Animations/SwimmingAnimation/Swim_Surface_Forward.uasset | 3 --- .../SwimmingAnimation/Swim_Surface_Forward_Left.uasset | 3 --- .../SwimmingAnimation/Swim_Surface_Forward_Right.uasset | 3 --- Content/Animations/SwimmingAnimation/Swim_Surface_Idle.uasset | 3 --- .../SwimmingAnimation/Swim_Surface_Slow_Forward.uasset | 3 --- .../SwimmingAnimation/Swim_Surface_Slow_Forward_Left.uasset | 3 --- .../SwimmingAnimation/Swim_Surface_Slow_Forward_Right.uasset | 3 --- .../SwimmingAnimation/Swim_Underwater_Forward.uasset | 3 --- .../SwimmingAnimation/Swim_Underwater_Forward_Down.uasset | 3 --- .../SwimmingAnimation/Swim_Underwater_Forward_Left.uasset | 3 --- .../SwimmingAnimation/Swim_Underwater_Forward_Right.uasset | 3 --- .../SwimmingAnimation/Swim_Underwater_Forward_Up.uasset | 3 --- .../Animations/SwimmingAnimation/Swim_Underwater_Idle.uasset | 3 --- .../SwimmingAnimation/Swim_Underwater_Slow_Forward.uasset | 3 --- .../Swim_Underwater_Slow_Forward_Down.uasset | 3 --- .../Swim_Underwater_Slow_Forward_Left.uasset | 3 --- .../Swim_Underwater_Slow_Forward_Right.uasset | 3 --- .../SwimmingAnimation/Swim_Underwater_Slow_Forward_Up.uasset | 3 --- .../Breastok/RM_Breastroke_underwater_01_Retargeted.uasset | 3 +++ ...Breastroke_underwater_01_front_left_turn_Retargeted.uasset | 3 +++ ...reastroke_underwater_01_front_right_turn_Retargeted.uasset | 3 +++ .../RM_Breastroke_underwater_01_left_turn_Retargeted.uasset | 3 +++ .../RM_Breastroke_underwater_01_right_turn_Retargeted.uasset | 3 +++ .../Breastok/RM_Breastroke_underwater_02_Retargeted.uasset | 3 +++ ...Breastroke_underwater_02_front_left_turn_Retargeted.uasset | 3 +++ ...reastroke_underwater_02_front_right_turn_Retargeted.uasset | 3 +++ .../RM_Breastroke_underwater_02_left_turn_Retargeted.uasset | 3 +++ .../RM_Breastroke_underwater_02_right_turn_Retargeted.uasset | 3 +++ .../Breastok/surface/PSD_SwimmingMoving.uasset | 3 +++ .../surface/RM_Breastroke_overwater_01_Retargeted.uasset | 3 +++ ..._Breastroke_overwater_01_front_left_turn_Retargeted.uasset | 3 +++ ...Breastroke_overwater_01_front_right_turn_Retargeted.uasset | 3 +++ .../RM_Breastroke_overwater_01_left_turn_Retargeted.uasset | 3 +++ .../RM_Breastroke_overwater_01_right_turn_Retargeted.uasset | 3 +++ .../Swimming_animation/Crawl/RM_Crawl_01_Retargeted.uasset | 3 +++ .../Crawl/RM_Crawl_Left_Breathing_01_Retargeted.uasset | 3 +++ ..._Crawl_Left_Breathing_front_left_turn_01_Retargeted.uasset | 3 +++ ...Crawl_Left_Breathing_front_right_turn_01_Retargeted.uasset | 3 +++ .../Crawl/RM_Crawl_Right_Breathing_01_Retargeted.uasset | 3 +++ ...Crawl_Right_Breathing_front_left_turn_01_Retargeted.uasset | 3 +++ ...rawl_Right_Breathing_front_right_turn_01_Retargeted.uasset | 3 +++ .../Crawl/RM_Crawl_front_left_turn_01_Retargeted.uasset | 3 +++ .../Crawl/RM_Crawl_front_right_turn_01_Retargeted.uasset | 3 +++ .../IP_contextual_crouch_in_water_allInOne_Retargeted.uasset | 3 +++ .../IP_contextual_crouch_in_water_end_01_Retargeted.uasset | 3 +++ ...tual_crouch_in_water_look_around_loop_01_Retargeted.uasset | 3 +++ .../IP_contextual_crouch_in_water_start_01_Retargeted.uasset | 3 +++ ...l_crouch_in_water_touching_water_loop_01_Retargeted.uasset | 3 +++ .../Dive/RM_dive_allInOne_Retargeted.uasset | 3 +++ .../Swimming_animation/Dive/RM_dive_end_01_Retargeted.uasset | 3 +++ .../Dive/RM_dive_start_01_Retargeted.uasset | 3 +++ .../Dive/RM_dive_start_02_Retargeted.uasset | 3 +++ .../Dive/RM_surface_to_under_01_Retargeted.uasset | 3 +++ .../Dive/RM_surface_to_under_breathing_01_Retargeted.uasset | 3 +++ .../Dive/RM_under_to_surface_01_Retargeted.uasset | 3 +++ .../RM_under_to_surface_out_of_breath_01_Retargeted.uasset | 3 +++ .../Sechage/IP_contextual_drying_arms_01_Retargeted.uasset | 3 +++ .../Sechage/IP_contextual_drying_hair_01_Retargeted.uasset | 3 +++ .../Sechage/IP_contextual_drying_hands_01_Retargeted.uasset | 3 +++ .../Sechage/IP_contextual_drying_legs_01_Retargeted.uasset | 3 +++ .../Sechage/IP_contextual_drying_torso_01_Retargeted.uasset | 3 +++ .../Sechage/IP_contextual_touch_water_01_Retargeted.uasset | 3 +++ .../Strafe/RM_Straff_backwards_loop_01_Retargeted.uasset | 3 +++ .../Strafe/RM_Straff_front_loop_01_Retargeted.uasset | 3 +++ .../Strafe/RM_Straff_left_loop_01_Retargeted.uasset | 3 +++ .../Strafe/RM_Straff_right_loop_01_Retargeted.uasset | 3 +++ Content/Animations/anim_ClosingValve_L.uasset | 3 --- Content/Animations/anim_ClosingValve_R.uasset | 3 --- Content/Animations/anim_CoverDown_Idle_Left.uasset | 3 --- Content/Animations/anim_CoverDown_Idle_Right.uasset | 3 --- Content/Animations/anim_CoverDown_Look_Left.uasset | 3 --- Content/Animations/anim_CoverDown_Look_Right.uasset | 3 --- Content/Animations/anim_CoverDown_Loop_Left.uasset | 3 --- Content/Animations/anim_CoverDown_Loop_Right.uasset | 3 --- Content/Animations/anim_GrabValve_L.uasset | 3 --- Content/Animations/anim_GrabValve_R.uasset | 3 --- Content/Animations/anim_Ladder_Down.uasset | 3 --- Content/Animations/anim_Ladder_Idle.uasset | 3 --- Content/Animations/anim_Ladder_Up.uasset | 3 --- Content/Animations/anim_OpeningValve_L.uasset | 3 --- Content/Animations/anim_OpeningValve_R.uasset | 3 --- Content/Animations/anim_PressButton_L.uasset | 3 --- Content/Animations/anim_PushButton_R.uasset | 3 --- Content/Animations/anim_ReleaseValve_L.uasset | 3 --- Content/Animations/anim_ReleaseValve_R.uasset | 3 --- Content/Animations/anim_Run_To_Prone_02_R.uasset | 3 --- Content/Animations/anim_Stair_Down_Loop_L.uasset | 3 --- Content/Animations/anim_Stair_Up_Loop_L.uasset | 3 --- Content/Animations/anim_Touch_R.uasset | 3 --- .../MotionMatchingData/CHT_PoseSearchDatabases_Dense.uasset | 4 ++-- .../Databases/Dense/Prone/PSD_Dense_Prone_Idles.uasset | 2 +- .../Animations/MotionMatchingData/Schemas/PSS_Default.uasset | 4 ++-- .../Animations/MotionMatchingData/Schemas/PSS_Idle.uasset | 4 ++-- Content/Core/PlayerController/Input/IA_Run.uasset | 3 +++ Content/Core/PlayerController/Input/IA_Sprint.uasset | 4 ++-- Content/Core/PlayerController/Input/IMC_Sandbox.uasset | 4 ++-- Content/Data/Enums/Movement_enum/Weapon_Equip.uasset | 3 +++ Content/Maps/DevMap/MapDev1.umap | 4 ++-- Content/Prop/Wooden_Door/02_-_Default.uasset | 3 +++ Content/Prop/Wooden_Door/Door.uasset | 3 +++ Content/Prop/Wooden_Door/DoorFrame.uasset | 3 +++ Content/Prop/Wooden_Door/Door_Door_BaseColor.uasset | 3 +++ Content/Prop/Wooden_Door/Door_Door_Normal.uasset | 3 +++ .../Wooden_Door/Door_Door_OcclusionRoughnessMetallic.uasset | 3 +++ Content/SandboxCharacter_CMC.uasset | 4 ++-- Content/Systems/Blueprints/GM_Sandbox.uasset | 4 ++-- .../Systems/Blueprints/RetargetedCharacters/BP_Echo.uasset | 3 --- .../Systems/Blueprints/RetargetedCharacters/BP_Manny.uasset | 3 --- .../Systems/Blueprints/RetargetedCharacters/BP_Quinn.uasset | 3 --- .../Blueprints/RetargetedCharacters/BP_Twinblast.uasset | 3 --- .../Blueprints/RetargetedCharacters/BP_UE4_Mannequin.uasset | 3 --- Content/Systems/Blueprints/d/SandboxCharacter_CMC_ABP.uasset | 4 ++-- Content/Systems/Door/Garage_Door/BP_Garage_door.uasset | 3 +++ Content/Systems/Door/Simply_Door/BP_Simply_Door.uasset | 3 +++ Content/Systems/Interact_Interface.uasset | 3 +++ Content/Systems/Movable_Object/BP_Moveble_Object.uasset | 3 +++ Content/UI/Widgets/interaction/WB_Interact.uasset | 3 +++ Content/UI/Widgets/interaction/WB_Pickup_Item.uasset | 3 --- 260 files changed, 591 insertions(+), 198 deletions(-) create mode 100644 Content/Animations/Armed_mov/Bow/Crouch/CrouchToStanding_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Crouch/CrouchTurnLeft90_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Crouch/CrouchTurnRight90_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Crouch/CrouchWalkBack_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Crouch/CrouchWalkForward_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Crouch/CrouchWalkLeft_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Crouch/CrouchWalkRight_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Crouch/PSD_Crouch_Bow.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Idle/CrouchIdle01_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Idle/CrouchIdle03LookingOver_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Idle/FallALandToStandingIdle02_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Idle/FallBLandToStandingIdle_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Idle/PSD_Dense_Stand_Bow_Aim_Idles.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Idle/PSD_Dense_Stand_Bow_Idles.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Idle/StandingAimIdle01_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Idle/StandingIdle01_UE_Anim3.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Idle/StandingIdle02Looking_UE_Anim2.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Idle/StandingIdle03Examine_UE_Anim3.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Idle/fallalandtostandingidle01_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/StandingJump_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/StandingSprintForward_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/StandingToCrouch_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Walk/PSD_Walk_Bow.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Walk/standingwalkback_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Walk/standingwalkforward_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Walk/standingwalkleft_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/Walk/standingwalkright_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/fallalandtorunforward_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/fallaloop_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/standingaimoverdraw_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/standingaimrecoil_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/standingaimwalkback_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/standingaimwalkforward_UE.uasset create mode 100644 Content/Animations/Armed_mov/Bow/standingaimwalkleft_UE.uasset create mode 100644 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