Prone cover finish

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Dodo committed 2026-03-16 00:07:56 +01:00
1 parent 80aa8259bc
commit 6571b0b754
22 files changed
+58 -14

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@@ -23,9 +23,10 @@ SkeletalMesh.UseExperimentalChunking=1
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
-D3D12TargetedShaderFormats=PCD3D_SM5
-D3D12TargetedShaderFormats=PCD3D_SM6
+D3D11TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
bGenerateNaniteFallbackMeshes=True
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
@@ -118,3 +119,4 @@ ManualIPAddress=
[/Script/Engine.CollisionProfile]
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
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