Conversion MetaHuman phase 5 : squelette et AnimBP
- slots (DefaultGroup, GroundedGroup) et 9 Blend Profiles recréés sur metahuman_base_skel, étendus aux os propres au MetaHuman - 32 montages MH : Blend Profile de sortie rebranché sur le MetaHuman - table miroir UEFN consolidée vers la version MetaHuman - SandboxCharacter_Mover_ABP, OverlayGraph, OverrideOverlayLayer, InteractionIKGraph et ABP_AimingMaster_UEFN passés sur le squelette MetaHuman, Blend Profiles des nœuds rebranchés ; compilation sans erreur Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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